AI CUBED AWARDS

 

Our students enter national and international competitions in both teams, and individual categories. Over the last three years we have continued to take home significant awards for our students, teams and coaches.

2023 Awards

FIRST Robotics Competition South Cross Regional 2023  - Highest Rookie Seed Award 

The Ultimate Sport for the MindTM

Under strict rules and limited time and resources, teams of high school students are challenged to build industrial-size robots to play a difficult field game in alliance with other teams, while also fundraising to meet their goals, designing a team “brand,” and advancing respect and appreciation for STEM within the local community.

$80 Million in Scholarships to Colleges, Universities, and Technical Programs

2022 Awards 

FIRST Lego League Challenge - National South Championship Finalists  
FIRST Lego League Challenge - Champion for Watirna Reigonal 1
FIRST Lego League Challenge - Champion for Watirna Reigonal 2

​​​​2 our 3 our teams qualified for national south championship finalists. 

FIRST LEGO League introduces science, technology, engineering and math (STEM) to children ages 4-16* through fun, exciting hands-on learning. FIRST LEGO League participants gain real-world problem-solving experiences through a guided, global robotics program, helping today’s students and teachers build a better future together. In FIRST LEGO League, students engage in hands-on STEM experiences, building confidence, growing their knowledge and developing habits of learning. FIRST LEGO League’s three divisions inspire youth to experiment and grow their critical thinking, coding and design skills through hands-on STEM learning and robotics.

FIRST LEGO League Challenge - Grades 4-8:
Friendly competition is at the heart of Challenge, as teams of students ages 9-16* engage in research, problem-solving, coding and engineering – building and programming a LEGO robot that navigates the missions of a robot game. As part of Challenge, teams also participate in a research project to identify and solve a relevant real-world problem.

FIRST Lego League Explore - Core Value Award
FIRST Lego League Explore - Creativity Award
FIRST Lego League Explore - Solution Design Award

In Explore, teams of students ages 6-10 focus on the fundamentals of engineering as they explore real-world problems, learn to design and code and create unique solutions made with LEGO bricks and powered by a LEGO Education robot.

Australian Informatics Olympiad - 1 Silver Medal, 4 Bronze Medal 

Australian Informatics Olympiad (AIO) recognises and challenges students with an interest in computer programming. Participating students will need some programming experience and be able to write code. 

Allowed languages are C, C++, Java or Python 3.

Students who perform well in the AIO may be invited to participate in the AMT’s high-performance programs.

Like all our competitions, the AIO contains unique problems designed each year by leading educators, academics and industry experts to challenge and extend your students’ problem-solving skills.

Oxford University Computing Challenge - 2 top 10 in Australia Primary, 3 top 20 in Australia Primary

The Oxford University Computing Challenge (OUCC) helps students develop skills to produce programmed solutions to computational problems.

Participants will need to be familiar with Blockly or other coding languages (depending on the division).

The OUCC is a two-round competition. The first round is an open competition and builds on the principles used in the Computational and Algorithmic Thinking (CAT) competition. The second round is by invitation only. It is extended to students who have performed well in the first round and is used to identify suitability for the AMT’s high-performance programs.

FIRST Lego League Open Invitational - Represent Australia in the Event, and Attend 2nd Round of Robot Design

At the FIRST LEGO League Razorback Open Invitational, teams will experience two full days of competition, two ceremonies, and several opportunities for interaction with other teams. All of this will take place on the campus of a land-grant, flagship, university, with teams having the opportunity to live on campus during the event. Our event will include 80 teams from around the world who have achieved significant recognition in their own region. Our hope is to have 70 teams from North America and 10 from outside North America.

Teams are nominated for the FIRST LEGO League Razorback Open Invitational by the FIRST LEGO League Program Delivery Partner in their region. After the nomination is received, the nominated team will receive an email invitation that includes instructions on how to access the event’s online registration system. Generation of invoices and payment instructions are a part of the online registration system. The registration system will open in late January or early February.

2021 Awards 

FIRST Lego League Challenge - Engineering Excellent for National South Championship  
FIRST Lego League Challenge - Core Values Awards for Regional Event  
FIRST Lego League Challenge - Engineering Excellent or Regional Event
FIRST Lego League Challenge - Coach Awards for Regional Event

 all our teams qualified for national south championship finalists. 

FIRST LEGO League introduces science, technology, engineering and math (STEM) to children ages 4-16* through fun, exciting hands-on learning. FIRST LEGO League participants gain real-world problem-solving experiences through a guided, global robotics program, helping today’s students and teachers build a better future together. In FIRST LEGO League, students engage in hands-on STEM experiences, building confidence, growing their knowledge and developing habits of learning. FIRST LEGO League’s three divisions inspire youth to experiment and grow their critical thinking, coding and design skills through hands-on STEM learning and robotics.

FIRST LEGO League Challenge - Grades 4-8:
Friendly competition is at the heart of Challenge, as teams of students ages 9-16* engage in research, problem-solving, coding and engineering – building and programming a LEGO robot that navigates the missions of a robot game. As part of Challenge, teams also participate in a research project to identify and solve a relevant real-world problem.

Australian Informatics Olympiad - 1 Silver Medal, 3 Bronze Medal 

Australian Informatics Olympiad (AIO) recognises and challenges students with an interest in computer programming. Participating students will need some programming experience and be able to write code. 

Allowed languages are C, C++, Java or Python 3.

Students who perform well in the AIO may be invited to participate in the AMT’s high-performance programs.

Like all our competitions, the AIO contains unique problems designed each year by leading educators, academics and industry experts to challenge and extend your students’ problem-solving skills.

Oxford University Computing Challenge - 2 top 20 in Australia Primary

The Oxford University Computing Challenge (OUCC) helps students develop skills to produce programmed solutions to computational problems.

Participants will need to be familiar with Blockly or other coding languages (depending on the division).

The OUCC is a two-round competition. The first round is an open competition and builds on the principles used in the Computational and Algorithmic Thinking (CAT) competition. The second round is by invitation only. It is extended to students who have performed well in the first round and is used to identify suitability for the AMT’s high-performance programs.

2019 Awards 

RoboCup Victoria State Championship - Rescue Line Riley Rolly Silver Medal 

Artificial intelligence at its best! The Rescue competition mirrors the real life use of robots that rescue people from life-threatening situations.

Robots compete by following a winding line on a series of tiles to a designated rescue area. On the way the robot could encounter obstacles, bridges and short cut opportunities that will challenge the most intrepid programmer. After negotiating the randomly selected path, the robot arrives at a green coloured area which indicates a chemical spill. While the clock is still ticking the robot must find “the victim” before pushing them out of the chemical spill to safety.

Due to its ease of introduction to the uninitiated, many students choose to use LEGO Mindstorms kits to build and program their robots. Other students select alternative platforms and even build their own microprocessor robots from basic electronic components. A range of sensors can be attached to all of these platforms, including electronic compasses, sonars, light sensors, infrared sensors, and cameras.

 
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“Education is not the learning of facts, but the training of the mind to think.”

Albert Einstein